This project was an extension of my audio-visualizer study and N-body simulation in unity. Ever since I coded a n-body simulator I’ve been looking to create an space-scape rendering. This lead me to studying a few techniques that would allow me to create realistic black hole distortions effects.

The distortion effect works by creating a shader that operates on the output of the scene render from the camera.

 Stuff and Things

 

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Audio Visualizer : Finite Element